irpas技术客

【Pygame实战】单机游戏《赛车计划》评测:不一样的汽车题材游戏,除了技术还看运气~(附代码)_顾木子吖

irpas 1758

导语

哈喽!哈喽~我是木木子,很久没给大家更新游戏的类似啦——

所有文章完整的素材+源码都在👇👇

粉丝白嫖源码福利,请移步至CSDN社区或文末公众hao即可免费。

有粉丝投稿,说最近由于受疫情影响封闭在家不能离开小区,前不久刚刚报名的驾照考试只能

无线延期,在家里还是挺无聊的,“憋在家里没事干的时候去打打游戏写写代码还挺好的。

于是,小编灵机一动,就有了今天这款简易版本的《赛车计划》也就是咳咳咳.......

通俗点儿就是一款代码写的一款关于汽车的小游戏,由于小编的思路跟编程的学习跟不上!!

SO,我尽力了......只能展示出这样的一款赛车游戏~有大神的话可以优化啦~

正文 一、环境安装 1)各种素材(图片)

2)运行环境

小编使用的环境:Python3、Pycharm社区版、Pygame模块部分自带。

模块安装:pip install -i https://pypi.douban.com/simple/ pygame 二、代码展示

这款游戏代码特别多啦,小编这里就主要展示一下主程序运行的代码,全部的就找我文末拿哈~

1)主程序main.py import os, sys, pygame, random, array, gamemode import direction, bounds, timeout, menu from pygame.locals import * #Import game modules. from loader import load_image import player, maps, traffic, camera, tracks TRAFFIC_COUNT = 45 CENTER_W = -1 CENTER_H = -1 #Main function. def main(): #initialize objects. clock = pygame.time.Clock() running = True font = pygame.font.Font(None, 24) car = player.Player() cam = camera.Camera() target = gamemode.Finish() bound_alert = bounds.Alert() time_alert = timeout.Alert() info = menu.Alert() pointer = direction.Tracker(int(CENTER_W * 2), int(CENTER_H * 2)) #create sprite groups. map_s = pygame.sprite.Group() player_s = pygame.sprite.Group() traffic_s = pygame.sprite.Group() tracks_s = pygame.sprite.Group() target_s = pygame.sprite.Group() pointer_s = pygame.sprite.Group() timer_alert_s = pygame.sprite.Group() bound_alert_s = pygame.sprite.Group() menu_alert_s = pygame.sprite.Group() #generate tiles for tile_num in range (0, len(maps.map_tile)): maps.map_files.append(load_image(maps.map_tile[tile_num], False)) for x in range (0, 10): for y in range (0, 10): map_s.add(maps.Map(maps.map_1[x][y], x * 1000, y * 1000, maps.map_1_rot[x][y])) #load tracks tracks.initialize() #load finish target_s.add(target) #load direction pointer_s.add(pointer) #load alerts timer_alert_s.add(time_alert) bound_alert_s.add(bound_alert) menu_alert_s.add(info) #load traffic traffic.initialize(CENTER_W, CENTER_H) for count in range(0, TRAFFIC_COUNT): traffic_s.add(traffic.Traffic()) player_s.add(car) cam.set_pos(car.x, car.y) while running: #Render loop. #Check for menu/reset, (keyup event - trigger ONCE) for event in pygame.event.get(): if event.type == pygame.KEYUP: if keys[K_m]: if (info.visibility == True): info.visibility = False else: info.visibility = True if (keys[K_p]): car.reset() target.reset() if (keys[K_q]): pygame.quit() sys.exit(0) if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: running = False break #Check for key input. (KEYDOWN, trigger often) keys = pygame.key.get_pressed() if (target.timeleft > 0): if keys[K_LEFT]: car.steerleft() if keys[K_RIGHT]: car.steerright() if keys[K_UP]: car.accelerate() else: car.soften() if keys[K_DOWN]: car.deaccelerate() cam.set_pos(car.x, car.y) #Show text data. text_fps = font.render('FPS: ' + str(int(clock.get_fps())), 1, (224, 16, 16)) textpos_fps = text_fps.get_rect(centery=25, centerx=60) text_score = font.render('Score: ' + str(target.score), 1, (224, 16, 16)) textpos_score = text_fps.get_rect(centery=45, centerx=60) text_timer = font.render('Timer: ' + str(int((target.timeleft / 60)/60)) + ":" + str(int((target.timeleft / 60) % 60)), 1, (224, 16, 16)) textpos_timer = text_fps.get_rect(centery=65, centerx=60) #Render Scene. screen.blit(background, (0,0)) #cam.set_pos(car.x, car.y) map_s.update(cam.x, cam.y) map_s.draw(screen) #Conditional renders/effects car.grass(screen.get_at(((int(CENTER_W-5), int(CENTER_H-5)))).g) if (car.tracks): tracks_s.add(tracks.Track(cam.x + CENTER_W, cam.y + CENTER_H, car.dir)) #Just render.. tracks_s.update(cam.x, cam.y) tracks_s.draw(screen) player_s.update(cam.x, cam.y) player_s.draw(screen) traffic_s.update(cam.x, cam.y) traffic_s.draw(screen) target_s.update(cam.x, cam.y) target_s.draw(screen) pointer_s.update(car.x + CENTER_W, car.y + CENTER_H, target.x, target.y) pointer_s.draw(screen) #Conditional renders. if (bounds.breaking(car.x+CENTER_W, car.y+CENTER_H) == True): bound_alert_s.update() bound_alert_s.draw(screen) if (target.timeleft == 0): timer_alert_s.draw(screen) car.speed = 0 text_score = font.render('Final Score: ' + str(target.score), 1, (224, 16, 16)) textpos_score = text_fps.get_rect(centery=CENTER_H+56, centerx=CENTER_W-20) if (info.visibility == True): menu_alert_s.draw(screen) #Blit Blit.. screen.blit(text_fps, textpos_fps) screen.blit(text_score, textpos_score) screen.blit(text_timer, textpos_timer) pygame.display.flip() #Check collision!!! if pygame.sprite.spritecollide(car, traffic_s, False): car.impact() target.car_crash() if pygame.sprite.spritecollide(car, target_s, True): target.claim_flag() target.generate_finish() target_s.add(target) clock.tick(64) #initialization pygame.init() screen = pygame.display.set_mode((pygame.display.Info().current_w, pygame.display.Info().current_h), pygame.FULLSCREEN) pygame.display.set_caption('Race of Math.') pygame.mouse.set_visible(False) font = pygame.font.Font(None, 24) CENTER_W = int(pygame.display.Info().current_w /2) CENTER_H = int(pygame.display.Info().current_h /2) #new background surface background = pygame.Surface(screen.get_size()) background = background.convert_alpha() background.fill((26, 26, 26)) #Enter the mainloop. main() pygame.quit() sys.exit(0) 2)地图设置maps.py import os, sys, pygame, math from pygame.locals import * from loader import load_image from random import randrange #Map filenames. map_files = [] map_tile = ['X.png', 'I.png', 'L.png', 'T.png', 'O.png', 'null.png'] #Map to tile. crossing = 0 straight = 1 turn = 2 split = 3 deadend = 4 null = 5 #tilemap. map_1 = [ [2,1,3,1,1,3,1,1,1,4], [1,5,1,5,4,0,1,2,5,4], [1,4,3,1,3,3,1,3,2,1], [3,1,3,1,3,5,4,5,1,1], [3,2,1,5,1,5,3,1,0,3], [1,2,0,1,0,3,0,4,1,1], [1,5,1,4,2,1,1,2,3,1], [1,2,0,1,3,3,0,0,2,1], [1,1,4,2,2,5,1,2,1,3], [2,3,1,3,1,1,3,1,1,2] ] #tilemap rotation, x90ccw map_1_rot = [ [1,1,0,1,1,0,1,1,1,3], [0,0,0,0,1,0,1,0,0,0], [0,1,2,1,0,2,1,2,0,0], [1,1,0,1,3,0,0,0,0,0], [1,0,0,0,0,0,1,1,0,3], [0,2,0,1,0,0,0,3,0,0], [0,0,0,1,3,0,0,1,3,0], [0,1,0,1,0,2,0,0,3,0], [0,0,2,1,3,0,0,2,1,3], [2,2,1,2,1,1,2,1,1,3] ] class Map(pygame.sprite.Sprite): def __init__(self, tile_map, y, x, rot): pygame.sprite.Sprite.__init__(self) self.image = map_files[tile_map] self.rect = self.image.get_rect() if rot != 0: self.image = pygame.transform.rotate(self.image, rot * 90) self.x = x self.y = y #Realign the map def update(self, cam_x, cam_y): self.rect.topleft = self.x - cam_x, self.y - cam_y 三、效果展示

游戏玩法:M游戏开始——P重来——Q退出游戏。跟着红色箭头运行会出现奖杯。一个🏆15

分,在规定时间拿到的🏆越多数越高啦~

1)游戏界面

?2)游戏运行中

3)🏆15分到手

嘻嘻,还有更多玩法等你来解锁啦........

总结

嘻嘻,文章写到这里就结束啦~当你爱上了单机游戏赛车系列时,那这款《赛车计划》你一定不

要错过哦~可以让人爱上开车啦!不信你试试👇

🎯完整的免费源码领取处:找我吖!文末可得自行领取,滴滴我也可! 🎉往期部分文章推荐——

项目1.0? 超级玛丽

程序员自制游戏:超级玛丽100%真实版,能把你玩哭了~【附源码】

项目1.1? ?扫雷

?Pygame实战:据说这是史上最难扫雷游戏,没有之一,你们感受下......

项目4.9? 天天酷跑小游戏

《天天酷跑》是不是真的不火了?Python发布“酷跑+”计划。

项目7.0? 赛车游戏

【Pygame实战】如果你是赛车爱好者:这款新赛车游戏分分钟让你上瘾(超跑又是谁的梦想?)

项目7.1? 虐单身狗游戏

Pygame实战:慎点|虐单身狗的最高境界是…【附源码】

🎄文章汇总——

项目1.0?Python—2021 |已有文章汇总 | 持续更新,直接看这篇就够了

(更多内容+源码都在文章汇总哦!!欢迎阅读~)


1.本站遵循行业规范,任何转载的稿件都会明确标注作者和来源;2.本站的原创文章,会注明原创字样,如未注明都非原创,如有侵权请联系删除!;3.作者投稿可能会经我们编辑修改或补充;4.本站不提供任何储存功能只提供收集或者投稿人的网盘链接。

标签: #除了技术还看运气附代码